I'm about seven completed books (all physical books) behind in mentions here now, but I'm working on catching up. It's putting a serious cramp in my reading because I don't want to add any more finished books to the pile until I've made some headway with mentioning the books I've already finished. And the book I'm reading now, The Dinosaur Lords is really challenging my resolve not to binge read. It's much better than I expected. But more about that in a month or two (or six).
I read Take Back the Sky a couple of months ago. It's the final novel in Greg Bear's Trilogy of books including War Dogs and Killing Titan (if the trilogy has a name, I'm unaware of what it might be, but the War Dogs trilogy seems to be an apt name. So that's what I'll call it from here on out).
A couple of books after completing Take Back the Sky, I read a novel set in the StarCraft universe by Timothy Zahn called Starcraft Evolution. Why am I mentioning them together now instead of mentioning the books I've read in the order I read them? Well, I'll tell you why. Even though each is a very different story and the writing styles are equally different, they both fill a common niche in my head that I call "Space Marine" stories. And because of that, they jumped to the head of the line.
Take Back The Sky
I haven't really done Take Back The Sky's predecessors, War Dogs or Killing Titan, justice here. They only received a super-brief mention last November. Sadly, I never really put much effort into explaining why these are books worthy of your hard-earned dough. I did, funnily enough, reference the StarCraft connection briefly in November.
So why do I associate the War Dogs Trilogy with StarCraft and not some other alien-infused novel, movie or video game? Well, similar to the aliens in Ender's Game, the aliens we first meet in War Dogs, the Antags, are insect-like and, in my minds eye, very like the critters in the Aliens movies. Thus also very much like the Zerg in StarCraft. But there are other aliens in the books that are, also relying on my mind's eye, more like the Protoss in StarCraft. There were other alien races also popping up here and there which didn't really fit the StarCraft mold (bats, squids, amorphous blobs), but they didn't really fit anything else, either (except maybe some of the aliens in Piers Anthony's super old Cluster series that I read probably almost thirty years ago and barely remember - there are just weird bits and pieces floating around in my head). So it's the Earth-folk (the Terrans) against the aliens - with the help of other aliens who ae providing the crazy advanced tech that gives the backward people of Earth a fighting chance. That's not exactly out of the Starcraft playbook, but it feels similar to me.
Pretty much all the action in Take Back The Sky takes place inside this giant alien ship that sounds like it contains at least several square miles of alien landscape within. It's filled with all kind of bizarre aline flora and fauna and is constantly evolving into different bizarre "screw gardens" - sort of like a dark, twisted Alice in Wonderland. The first Greg Bear novel I ever read a million years ago (probably before I read the aforementioned Cluster series) was The Infinity Concerto. Images from this barely remembered novel kept coming to mind as I read Take Back The Sky. Though I barely remember it, it left impressions of a dark, scary Dark Crystal-like monster-filled world, much like the creepy alien world within this ship.
Here's Vinnie's first "view" of the ship from within the transport bringing him up to it.
For a time, I feel like I'm floating in space, no body, just a pair of eyes-vision doubled, so it's a quartet of eyes - but very low rez. I can barely make out the stars. Then my perspective shifts and I think I see Saturn's rings, lightly sketched and again doubled, giving me a weird ache in my eye muscles. There are little flashing symbols on the different rings, the shepherd moons - then the view goes back to that goddamned ship. I have to guess through Bird Girl's eyes, or maybe what someone is telling her - because she can't see it directly, can she? - how big it really is.
The vessel we're closing on is maybe nine or ten klicks long and has a short, blunt tail. Forward of the tail swells a gray bulb maybe two or three klicks in diameter. Full of fuel to get home? There's a cylindrical midsection about four klicks long and a klick in diameter, and at the prow or nose, a long, skinny tube like the needle of a hypodermic. Big and ugly. Forward of the bulb, just back from the nose, five long containers are arranged in pentagonal frames around the middle cylinder like bullets in a revolver. Not all that different from the Spook, actually, but maybe ten or fifteen times longer. I can't see what drives it. I'm given the impression the big ship has been hidden away for years - kept in reserve, but by whom, and why?
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And here's the first view of the ship's vast interior.
We reach the open end of one tube and emerge on one side of an aggressively amazing space. It takes a few confused seconds to process what we're seeing.
Big ship indeed.
A wide curved landscape stretches beneath us, rising on two axes to a central shaft maybe half a klick away, itself a hundred meters thick. The curved surface butts up against the shaft and then smoothly spirals around it, like the surface of a screw or the inside of a shell. No way of knowing how many turns the spiral makes, or how long the shaft is, but what we can see, upper surface and lower, is coated with a carpet of bushy green, red, and brown vegetation. Enclosing this giant spiral is a blank, almost featureless outer wall. The way the lighting concentrates on the screw itself is mysterious - no obvious source and very little scatter against that surrounding wall.
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Here's a creepy trip through Alien Wonderland in a weird train that zips around within the ship.
Before I can hazard a guess, the car starts to move in the opposite direction - aft. We each take hold of a black arm and swing our legs into the cab, trying to hang on as the car picks Q speed. We're on our way, slammed this way and that as it swerves to avoid the thickest and most productive branches.
All around us there's growth and noise, branches rearranging, more cars passing on the opposite side of the trunk, bundles of raw materials being ferried and delivered to the branches...
The cell is metastasizing. The ship feels more and more like a gigantic, cancerous lump, producing death and destruction a million tons at a time.
Farther aft, huge objects, the embryonic beginnings of big hang on the outer branches, some hundreds of meters long and still expanding, their hulls not yet closed over. Other, larger grapplers and industrial organelles move new components toward these ships, through gaps in their unfinished skins, and into what I have to assume are the proper positions.
The whole Guru war machine is in full gear, getting ready for a voyage across the solar system and beyond, to a far world where humanity's new enemies are being fed the old line of imminent conquest and domination...
Recycle whatever you can, right?
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As with the previous two novels, Take Back The Sky has flashbacks to Vinnie's (Master Sergeant Michael Venn) childhood that explain who he is and how these events shaped him and his relationship with Joe, one of the officers. The book is told first-person, always in Vinnie's voice. Many of the flashbacks take place in San Diego, which I enjoyed because it was easier to paint my mental imagery of the story as I read. And as might be expected from characters that are marines, the language is salty. Exceedingly so. There's no shortage of every form of profanity you could imagine.
Here's a early snippet that's less of a flashback than just a memory about Vinnie's childhood and his wise old granny.
My grandfather was a colonel in the Rangers. My grandmother was a fine Army wife and very smart. One of the things she taught me is that God can do anything except change a man's mind. "That's why there are wars," she said, and knew the subject well. In two wars she had lost a husband, two sons, and a daughter, leaving her with just my mother, who was thirty when her sister died. "Men are so goddamned stubborn they will insult, curse, and shout until they can't back down, and then decide it's time to send our children out to die. The fellows who order up wars almost never go themselves, they're too old. But they're still cowards. If you're a leader and you screw up a war, or maybe if you just start a war, you should blow your brains out right in front of all the Gold Star mothers, sitting on bleachers in their Sunday best - and that's what I say, but don't quote me, okay? This kind of talk upsets your mother."
Until I was eight and my mother and father divorced, we lived on or around military bases.
Take Back The Sky definitely wraps up the trilogy with a nice little bow. A lot of people die, some people live, and the alien threat is - as far as I can tell - neutralized.
So you've saved Mankind from marauding aliens. What are you going to do now?
You're going to Disneyland!
Right now, I'm a fraud. I do not want to have killed anyone or anything. I do not want to die like a soldier and end up in Fiddler's Green. I want to die the death of a dreaming child.
Someday, if God will honor a solemn request, I'd like us all to join up at Disneyland in Anaheim. A great big reunion of old enemies, old friends, old warriors. We'll meet in the parking lot, where I last saw my aunt Carrie, before she went off to die in the Middle East, and stroll between the ticket booths and up the steps, past the flower gardens, to climb aboard the old-fashioned steam train...
But first I'd explore the train station and listen to the conductor's ghost - a balding mustached guy from a really old western, speaking behind a window, probably wearing a vest or an apron...telling us where we need to go next to have fun or just relax. "This way, boys and girls...to the happiest place on Earth"
So sappy it's painful.
We'll shake hands and talk, and then just sit in silence before strolling to the other rides, the other celebrations. The restaurants. The gift shops.
Silly idea.
Silly ideas keep me going.
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I get the feeling that Greg Bear hasn't been to Disneyland in a couple of decades. Nevertheless, this is a well-expressed sentiment for why I love Disneyland as much as I do.
Starcraft Evolution
If you haven't played the Starcraft Computer game, there's really no use tying to explain to you what Starcraft is. And you definitely won't enjoy this novel because it assumes a familiarity with the political history, alien creatures, Terran weaponry, and basically everything that has taken place in Starcraft I and II.
It's not the only, or even the first, novel set in the Starcraft universe, but it is the only one written by an author who has never disappointed me: Timothy Zahn.
Here's an early battle scene that will be nonsense to the uninitiated (I noted several of these that I found interesting in the story, but decided that sharing more than one was overkill).
When something goes to hell, one of Tanya's instructors back in the Ghost Academy had liked to say, everything else will probably go to hell with it. In this case, Ulavu barely had time to warn that a zerg was approaching when ten of the creatures burst through the foliage a hundred meters away and headed straight toward them.
Tanya felt the air freeze in her lungs as she reflexively ran the numbers. Five leopard-sized zerglings were ranged at the front of the pack, their sickle-bladed limbs and razor fangs poised to cut straight through CMC neosteel and tear into human flesh. A baneling anchored each end of the line, the bloated acid sacs on their backs pulsating as they strode along. That acid would take marginally longer to destroy their armor, but would be no less effective at the job. Behind the banelings were a pair of hydralisks like the one the group had encountered earlier. But these two had nothing of that first hydralisk's air of idle curiosity about them. Their eyes were fixed on the intruders, their claws twitching, the muscles that launched their poison needles rippling with anticipation.
And behind all of them, one of the nastiest heavy-ground zerg of them all: a ravager, standing even taller than the hydralisks, its broad, turtle-like shell surrounded by a crown of bone spikes. Set deep within the circle of spikes was an organic mortar capable of launching globs of acidic bile through the air, strong enough to destroy even protoss force fields.
"Combat stance," Whist said, his voice unnaturally calm as he took a wide step to the right and brought up his gauss rifle. "Hold first until they close to seventy meters, then target the hydralisks first. When the zerglings get within fifty meters, switch targets to them - "
click here to show the full quoted excerpt
It's funny how this same scene in the game would be over with before you had a second to consider the attack formation (and, in truth, most attack formations in the game consist of disorganized swarms of troops due to...well, due to it being really hard to coordinate with any more control than just mob charges).
The events of Starcraft Evolution are told with a strict third-person narrator voice. And the various troops in the sotry, though also marines, have a much less-profane way of expressing themselves. So this is a fine book for all ages, unlike Take Back the Sky.
If you have played the Starcraft PC games and can appreciate a well-written follow-up to the events that concluded Starcraft II, this is a book for you. Starcraft fans may also enjoy the Koprulu sector Timeline at the end of the book. I did. It might be a good place to start if you're unfamiliar with the games and still want to read a well-told SciFi story.
c. 1500 AD - A group of rogue protoss is exiled from the protoss homeworld of Aiur for refusing to join the Khala, a telepathic link shared by the entire race. These rogues, called the dark templar, cut their nerve cords to permanently sever their connection with the Khala.
2231 - The government of Earth launches four supercarriers - the Argo, the Sarengo, the Reagan, and the Nagglfar - - to colonize hospitable planets mapped out in a nearby star system. Tens of thousands of passengers are placed in stasis for the journey, which is estimated to last one year.
2232 - The supercarriers' linked navigation systems fail. The ships travel through space blindly, without a programmed destination.
2259 - The ships' warp engines finally melt down. The supercarriers emerge into an unmapped region of the galaxy that will later be known as the Koprulu sector, and they make emergency landings on three planets - Umoja, Tarsonis, and Moria.
2323 - The Terran Confederacy is founded on Tarsonis.
2475 - Two corporate entities on Moria form an alliance, the Kel-Morian Combine, to stand against Confederate intrusions on their territory.
2485 - Tensions between the Confederacy and the Kel-Morian Combine explode into open war. This conflict will later become known as the Guild Wars.
2489 - The Confederacy declares victory in the Guild Wars.
2489 - Umojan colonies form a military coalition called the Umojan Protectorate to ensure independence from Confederate tyranny.
2489 - Senator Angus Mengsk and members of his family are brutally murdered by assassins after Mengsk dissents from Confederate leaders. His surviving son, Arcturus, openly rebels against the Confederacy from his homeworld of Korhal IV.
2491 - The Confederacy decimates Korhal IV through nuclear bombardment. Arcturus Mengsk begins sustained guerrilla operations against the Confederacy.
2491 - Mengsk's forces, the Sons of Korhal, capture ghost operative Sarah Kerrigan and secure her cooperation against the Confederacy.
2499 - FIRST CONTACT
*The zerg, a previously unknown alien race, invade the planets of Chau Sara and Mar Sara. Shortly thereafter, a second unknown alien race, the protoss, razes all life on Chau Sara.
*Marshal Jim Raynor, while leading the fight against the zerg on Mar Sara, rebels against the Confederacy and joins with the Sons of Korhal.
*More planets openly revolt against the Confederacy.
2500 - THE DOMINION RISES
*Arcturus Mengsk uses the Confederacy's own experimental technology to draw the zerg Swarm to. the capital world of Tarsonis. The planet is utterly destroyed. Mengsk also leaves his loyal operative Sarah Kerrigan behind to die, causing Jim Raynor to defect.
*Unbeknownst to terran forces, Kerrigan is captured by the zerg, not killed.
*Mengsk declares himself the ruler of a new nation - the Dominion. He consolidates the scattered forces of the Confederacy under his command.
*The protoss homeworld of Aiur is overrun by the zerg, but the Swarm's leader, the Overmind, is killed.
2500 - NEW CONFLICT
*Forces from the United Earth Directorate (UED) expeditionary fleet arrive in the Koprulu sector, seeking to assert control over terran planets.
*With the Overmind dead, Sarah Kerrigan - newly infested and empowered by the zerg - seeks control of the Swarm. She allies briefly with protoss and human factions to oppose UED forces.
*After securing her position as the uncontested ruler of the Zerg, Kerrigan turns on her allies. Retaliatory assaults against her stronghold on Char by protoss, UED, and Dominion forces fail.
*Surviving UED forces scatter. None return to Earth.
2502 - Dominion intelligence confirms that Artanis, a young protoss military commander, is leading both the Aiur protoss and dark templar factions.
2504 - CIVIL WAR
*Jim Raynor redoubles his insurgent activities against the Dominion. Valerian Mengsk, Arcturus's son, aids him in secret.
*Zerg forces begin to invade Dominion territory again.
*Civil unrest spreads across core Dominion worlds after allegations of Arcturus Mengsk's excesses are made public.
*Armies led by Valerian Mengsk and General Horace Warfield invade the zerg planet of Char (with assistance from Jim Raynor's forces). They neutralize and capture Sarah Kerrigan.
2505 - THE SWARM REEMERGES
*Arcturus Mengsk launches a raid on Valerian Mengsk's stronghold in Umojan territory. Jim Raynor is captured. Sarah Kerrigan escapes.
*Arcturus Mengsk declares victory against the zerg and enacts a brutal civil suppression regime to end unrest.
*Kerrigan reclaims control of the zerg.
*The Swarm invades Korhal, cutting a direct path to Arcturus's palace and killing the emperor. Zerg forces leave the planet immediately.
*Valerian Mengsk becomes the Dominion's leader. He pledges to reform his father's policies and promote peace throughout the Koprulu sector.
2506 - WAR WITH AMON
*The protoss' Golden Armada launches an attack to retake Aiur from the zerg.
*During the invasion of Aiur, the protoss discover that the zerg on the planet have been enslaved by the rogue xel'naga Amon. Amon then corrupts the Khala and gains control of all protoss within the psionic link. The dark templar Zeratul severs Hierarch Artanis's nerve cords, destroying his connection to the Khala and allowing him to escape Amon's possession, but Zeratul is killed in the battle.
*Artanis liberates as many other protoss as he can. They join up with the surviving dark templar and flee from Aiur on the arkship Spear of Adun.
*Artanis and his forces journey to Ulnar to learn the fate of the xel'naga, the protoss' ancient benefactors, and find that all but Amon have perished. While there, Artanis uncovers Amon's plan to use the protoss and the Overmind's remains to forge a new host body. If Amon succeeds, all life in the universe will be destroyed.
*Using an ancient xel'naga relic known as the Keystone, Artanis drives Amon from the Khala, and the formerly enslaved protoss sever their nerve cords to ensure their freedom. Artanis and his forces retake Aiur. Amon is banished to the Void.
2508 - AFTERMATH
*Kerrigan, Jim Raynor, Artanis, the broodmother Zagara, and their forces enter the Void to attempt to defeat Amon once and for all. Kerrigan absorbs the remaining power of a xel'naga, becoming xel'naga herself. She gives Zagara command of the Swarm. Then, with the aid of her allies, Kerrigan destroys Amon, disappearing shortly afterward. Raynor also disappears sometime after the battle.
*The terrans, the protoss, and the zerg end hostilities with one another.
*Valerian Mengsk begins open elections in the Dominion.
*Zagara takes control of the systems near Char for the zerg Swarm.
click here to show the full quoted excerpt
I had planned to talk about the Alternate Routes Tim Powers signing and the hardcover of A Study in Emerald that I picked up on the night of the signing, but I've run out of steam. Next time. I was also going to mention a bunch of other non-book stuff, but that, too, will have to wait.